Hey all!
I have a quick question. In my game, I'm using light as a major mechanic. It's a rift game in which your flashlight is head-mounted, so where you look is where it points.
I have two things I want to do with light:
1) There are characters that will only appear when your light is off (so their models will be transitioned off/on with the state change of the player turning the flashlight off/on)
2) There are enemy characters that will chase you, and disappear when your light is shined on them
I'm curious how I could accomplish this with Playmaker. Any ideas would be greatly appreciated!! (As a side note, I have had a bit of experience of playmaker - am using about 5 instances of it for other bits of the project and have had a fair amount of success)
Thanks a lot =)
-Alex
EDIT: I've actually mostly figured the first one out! It's simply looking for the "Get Key Down" of "F" for both states, and setting the property of the model to off and on depending on that state.
Still having trouble with the second one, though =) Thanks again