Hi,
There isn't any api to do this. Unity doesn't provide a method to GetChild() by tags.
So you will have to do it manually like so:
for(var child : Transform in transform){
if(child.gameObject.tag == "Cover Node"){
gos2.Add(child);
}
}
to add some randomization, I would simply store all found children matching the tags in a temporary list, and then take a random one form there.
bye,
Jean