Hi,
I noticed that when applying a "force" to an object, make it continue "moving/rotating" like that force was constant variable (like in the space).
What i would like is ; to stop (reduce to 0) the motion movement that force added. What is the best way to do it ?
1) is there any "get force" in order to know what value to opposite to the force ?
2) Should i use a get float in order to know what my object is doing, and trying to play with the value i get ? (like get the rotation, or translation from the object, and then try to stop it)
3) Of course, i could freeze the rotation and translation in the rigidbody, but ... because it instantly stop the motion, what is the difference betweend a simple "rotate", or "translation" action, no difference at all ? so no interest .
What i would, is the force coming back to what it was before puting the force, it means = 0 , but progressivly.
any clue ?