Hi
When using the Play Random Sound function how can I use the low pass filter, pan and spread functions on the audio being triggered? Can I just add an audio source to the object the action is attached to (the action is set to use owner) and leave the audio clip box empty, or is there more to it than this?
Also are you aware of any positional issues with 3d audio when using the play random sound action? I have have some trouble with it.
Hope this makes sense
Thanks