playMaker

Author Topic: Random Audio 3d Processing  (Read 1567 times)

lh2009

  • Playmaker Newbie
  • *
  • Posts: 12
Random Audio 3d Processing
« on: February 20, 2014, 08:32:19 PM »
Hi

When using the Play Random Sound function how can I use the low pass filter, pan and spread functions on the audio being triggered? Can I just add an audio source to the object the action is attached to (the action is set to use owner) and leave the audio clip box empty, or is there more to it than this?

Also are you aware of any positional issues with 3d audio when using the play random sound action? I have have some trouble with it.

Hope this makes sense
Thanks

lh2009

  • Playmaker Newbie
  • *
  • Posts: 12
Re: Random Audio 3d Processing
« Reply #1 on: February 24, 2014, 05:43:44 PM »
bump

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: Random Audio 3d Processing
« Reply #2 on: February 25, 2014, 02:52:25 AM »
Hi,

 I would suggest you choose a proper audio sdk on the asset store. there are many very powerful system that will expose more settings and possible a better handling for 3d sounds.

 Here I think you may get confused with the source position of your sound.

bye,

 Jean