OK here is what i got,
in an empty game object-
i have an FSM set up like this:
STATE 1:
action 1- find game object( Object name: player, with tag: untagged, store(in local variable) variable-duplicated G.O.)
action 2: next frame event
STATE 2:
action 1- Game Object Compare( game obect: variable- duplicated G.O., compare to: player, equal event: next, not equal event: reset)
STATE 3:
action 1- Destroy Object( Game Object: variable- duplicated G.O.)
this works great when before the start of the game i added a 2nd player to scene, and it removed one of them, but when i removed the 2nd one ran the game, it deleted the 1st player.
what am i doing wrong?
thank you so much lane for being understanding and trying to work me thru this.