playMaker

Author Topic: [SOLVED] Normal and spec maps stopped working.  (Read 1025 times)

mikejkelley

  • Full Member
  • ***
  • Posts: 136
    • View Profile
[SOLVED] Normal and spec maps stopped working.
« on: March 01, 2014, 03:11:06 PM »
This is actually Unity related, not rly a Playmaker issue, plz forgive...

Without changing lighting/rendering/build settings, in my latest web build the normal and spec maps no longer work. I went back to an earlier build and the maps have now stopped working on that one, too. It looks like crap now. I've tried on different computers with upgraded and not upgraded Unity web players. I saw someone had a similar issue w/ ANdroid builds and I used his suggestion of adding a directional light that had NDE.

Someone else MUST have encountered this.
« Last Edit: March 01, 2014, 09:49:21 PM by mikejkelley »

mikejkelley

  • Full Member
  • ***
  • Posts: 136
    • View Profile
Re: Normal and spec maps stopped working.
« Reply #1 on: March 01, 2014, 05:09:41 PM »

    Am I correct in assuming that build settings aren't saved w/ the scene? If that's the case they've changed since I had to reformat my comp. What settings would determine the functionality of maps?


mikejkelley

  • Full Member
  • ***
  • Posts: 136
    • View Profile
Re: Normal and spec maps stopped working.
« Reply #2 on: March 01, 2014, 09:48:52 PM »
Ok, got it working, thanks @tripknotix for breaking me out of my rut. The solution was either in Project Settings > Quality > Good

 or Graphics > ALways Included Shaders > Mobile/Bumped Spec and Bumped Spec