My objective is to lock the x and z rotation of the player so they can only spin in a circle around the y-axis. Here's what I did:
Set Rotation
SpecifyGameObject> "First Person Controller"
XAngle = (variable)
YAngle = None (Blank)
ZAngle = (variable)
Space : World
Every Frame: True
For some reason, this isn't restricting rotation on the x and z axis for the First Person Controller. Am I doing something wrong here? Is there perhaps a better way to achieve this?? Any help would be greatly appreciated!! Thanks!