playMaker

Author Topic: Playmaker Active State Labels not removable with Playmaker 2d - Can't submit app  (Read 1626 times)

cdutoit

  • Playmaker Newbie
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  • Posts: 28
Help - I was planning tonight to submit my app to the app store and ran into a last minute blocking issue - The playmaker debug active state labels show up in my scene.

I have disabled "Draw Active State Labels", and in the editor I no longer see the labels.

However, on the actual device (eg ipad) I still see the active state labels. Based on previous forum searches, I have made sure there is not more than one Playmaker GUI script in my scenes. Of course, because I am using 2d I also have the Playmaker Unity2d component in my scene (show state label unchecked).

I am on playmaker 1.7.7.f6

So now I'm stuck not able to submit my app. Anyone know the trick or what I may be overlooking to get rid of the labels?

Thanks much

cdutoit

  • Playmaker Newbie
  • *
  • Posts: 28
[solved] Playmaker Active State Labels not removable with Playmaker 2d
« Reply #1 on: March 11, 2014, 09:09:35 PM »
Ah ... turns out that prefab components have to be individually edited to remove their active state setting on their FSM's. A bit of a pain really that there is no global way to turn this on or off.