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Author Topic: Trigger 2d Event action's Collide Tag can be set to NULL[SOLVED]  (Read 1865 times)

purbanics

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"Trigger 2d Event" action's "Collide Tag" field switches from "None" to NULL when the button to the right of it is pressed.

Is that as it should be?
I guess not as in this NULL state the action does not do anything and there is no error message anywhere, so it's hard to find this error.
It should probably get a red rectangle and prompt you to change it from NULL to some Tag. Or just simply select the first tag instead of being NULL.

Br,
Peter
« Last Edit: March 27, 2014, 07:13:13 AM by jeanfabre »

jeanfabre

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Re: Trigger 2d Event action's Collide Tag can be set to NULL
« Reply #1 on: March 11, 2014, 07:10:49 AM »
Hi,

 It can be set to null so that tags are ignored basically. Is that not what you experience?

Bye,

 Jean

purbanics

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Re: Trigger 2d Event action's Collide Tag can be set to NULL
« Reply #2 on: March 15, 2014, 02:31:23 AM »
Oh sorry for the late reply I forgot to set notify on this topic so I only found your reply now when checking if there is anything.

It can be set to "None", than it ignores and triggers for everything.
But it also can be set to NULL
(nothing is displayed there, no tag and not even "None")

In this state it does not do anything and there is no error message, so this is hard to find.

Br,
Peter

jeanfabre

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Re: Trigger 2d Event action's Collide Tag can be set to NULL
« Reply #3 on: March 27, 2014, 04:09:50 AM »
Hi,

I see. Can you redownload the package from the wiki and test? it nows ignores properly when tag is null as well. That's for both collision 2d event and trigger 2d event actions

 Bye,

 Jean

purbanics

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Re: Trigger 2d Event action's Collide Tag can be set to NULL
« Reply #4 on: March 27, 2014, 06:46:47 AM »
Thanks, it works now.

I tested the Trigger 2D Event when Collide Tag at NULL and also set to "None" and it triggered in both cases.
(it correctly ignored the tag of the object)

Br,
Peter