playMaker

Author Topic: OUYA ODK actions  (Read 14265 times)

XilenceX

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Re: OUYA ODK actions
« Reply #30 on: March 20, 2014, 09:08:11 PM »
I just read that Ouya is removing their requirenment for a free version of the games. So I think this could make the platform more interesting as it removes the problem of abysmal conversion rates to purchases. So how difficult would it be to port a PC game to Ouya that runs almost completely on Playmaker actions?

The first big problem I see is re-mapping the controls to the Ouya controler from from WASD+Number Keys+LMB. Will there be some custom actions for that?

The second challenge would be adapting the menu system to work with a controller instead of mouse button clicks. However since my menu is really simple maybe the "mouseclicks" could be done on the touchscreen?

This seems tempting to try out. he he

MABManZ

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Re: OUYA ODK actions
« Reply #31 on: March 21, 2014, 02:19:28 PM »
Playmaker's mousepick actions also register as touches. Gamepad mapping could be as simple as changing Unity's input manager settings. However your UI would probably need significant changes to work with gamepads.