playMaker

Author Topic: Asteroid hit earth! GameObject Collision  (Read 1722 times)

sebaslive

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Asteroid hit earth! GameObject Collision
« on: March 18, 2014, 05:04:15 PM »
Is there a way I could make a gameObject(Asteroid) collide with a bunch of other gameObjects and destroy them all???

I do not want to add an FSM on each individual gameObject because that would slow down the game exponentially. If there is a way to control the FSM strictly through the Asteroid so that it damages everything in its radius on impact.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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jeanfabre

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Re: Asteroid hit earth! GameObject Collision
« Reply #1 on: March 19, 2014, 04:43:51 AM »
Hi,

 for this, I would recommand TargetPro:

https://hutonggames.fogbugz.com/default.asp?W993

contact them and explain your need to see if indeed it fits your expectations, but I know that everything weapon/ detecting / damage related is really something TargetPro addresses very well.

bye,

 Jean

sebaslive

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Re: Asteroid hit earth! GameObject Collision
« Reply #2 on: March 19, 2014, 11:29:12 AM »
thanks to this amazing community I was able to find a more inexpensive solution. I unfortunately don't have money to spend on assets and am glad to find solutions internally.

in case anyone is wondering: http://hutonggames.com/playmakerforum/index.php?topic=2304.msg10166#msg10166
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez