Hi,
Can someone please explain how I can use Input.Touches pinch with playmaker, I've added the "PlayMakerInputTouchesProxy " to the scene and has only "Pinch" checkmarked, then I have created a new FSM that has a transition "Input touches Pinch" and the next State is just checking input touches pinch info which does A debug.log to find out which vector2 finger1, finger2, and a float for the magnitude.
I am trying to make a camera zoom in/out with this, but having difficulties,
please help,
thanks