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Author Topic: playing audio clips in time scale 0  (Read 3850 times)

gerasimimumu

  • Playmaker Newbie
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playing audio clips in time scale 0
« on: March 20, 2014, 01:18:20 AM »
Hi,

It seems the audio does not play when I set time scale to 0 and go into "pause mode".  I need the sound effects for some button clicks in my pause menu GUI.  Am I missing a step somewhere?

Thx,

G

gerasimimumu

  • Playmaker Newbie
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  • Posts: 15
Re: playing audio clips in time scale 0
« Reply #1 on: March 22, 2014, 12:48:42 PM »
bump

artician

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Re: playing audio clips in time scale 0
« Reply #2 on: March 23, 2014, 07:41:49 PM »
Not that I can think of.  It works fine for me.  I trigger "pause mode" with a keypress.  The next state activated sets Scale Time to 0, and BGM will continue to play, and I can toggle it off and on in realtime and hear GUI audio while doing so.  BGM toggling is manually done, but I'm using NGUI for the button clicks (but I have done it in the past manually as well).

What version of Unity?  I'm still on 3.5.