What kind of moving would you use? I've tried controller move as well, but there absolutely no collision is detected. With set Velocity 2D i can manage to lose a life when hitting the wall at least
But sadly not stopping the player from go through the wall.
(I'm pretty new to Unity, so maybe i oversee something pretty simple)
Edit: I've managed to do it! The player collides with the wall, and he loses a life.
What i've done: Removed the rigidbody of the wall, and gave the wall 2 polygon colliders. One without a trigger for collision, and one with a trigger for stuff like removing a life.
Is that a normal way to give a sprite two colliders or am i doing something wrong?