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Author Topic: iTween UNITY crash ( using Shmup Starter Kit )  (Read 2086 times)

Mrsweet

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iTween UNITY crash ( using Shmup Starter Kit )
« on: April 01, 2014, 02:45:32 AM »
Morning from the UK  :D

Only just started using PM and purchased the SSK to try and learn how this awesome tool works. Everything seems fine until i click on the FSM for the iTween Path states for enemy ships. When clicked UNITY locks and i get the an SIGILL error.

I've attached images for ref, any help appreciated please.

Thanks
Andy


Mrsweet

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Re: iTween UNITY crash ( using Shmup Starter Kit )
« Reply #1 on: April 02, 2014, 03:46:55 AM »
HI, can anyone help as it's making the software unusable sadly, thanks

jeanfabre

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Re: iTween UNITY crash ( using Shmup Starter Kit )
« Reply #2 on: April 02, 2014, 04:24:06 AM »
Hi,

 can you package your scene and share it ( pm me if you want). I never encountered this issue, so it's likely a corner case and the way you have setup the itween path.

bye,

 Jean

Mrsweet

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Re: iTween UNITY crash ( using Shmup Starter Kit )
« Reply #3 on: April 02, 2014, 04:27:28 AM »
Thanks Jean, much appreciated.

Mrsweet

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Re: iTween UNITY crash ( using Shmup Starter Kit )
« Reply #4 on: April 03, 2014, 01:51:41 AM »
Tip - Seems fine when display scene/play turned off, Unity will crash if trying to display the paths in scene view!

Thanks

Mrsweet

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Re: iTween UNITY crash ( using Shmup Starter Kit )
« Reply #5 on: April 03, 2014, 02:24:22 AM »
OK found bug - adding more than one path node crashes UNITY *if scene view is displayed*

jeanfabre

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Re: iTween UNITY crash ( using Shmup Starter Kit )
« Reply #6 on: April 07, 2014, 04:13:14 AM »
Hi,

 I can't repro this. Can you make a screencast maybe? there may be a step that I don't do like you?

 I have say 4 path nodes, I put 5 and it's ok, I have my new node added.

Bye,

 Jean