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Author Topic: iTween Move To_v 2 with local Paths?  (Read 1781 times)

allornothing

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iTween Move To_v 2 with local Paths?
« on: April 20, 2014, 08:23:38 PM »
Hi - I've searched and couldn't find a solution - apologies if this has been solved!

I've used the iTween visual editor to create a path I want the game object to loop through. It all works, except that it only seems to do it in World Space and not local? Am I doing something wrong?

I added a path to my object, and had the beginning and end nodes at 0,0,0, with the loop pattern in between. However regardless as to where the object is, when the path is triggered it moves to 0,0,0 and begins looping from there.

Help!