playMaker

Author Topic: Sprites invisible when deactivated and reactivated a second time in scene?  (Read 1361 times)

Gav (HeyBud)

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PM comrades, I've set up a pool as mentioned in a mobile optimization thread. I have an empty Game Object and several children which are deactivated on start. Each of the children have 2d sprites and coliders. (EDIT: Found out the children have grandchildren that are also disappearing at runtime.) The first time I activate/place them in the scene they work great. When an FSM deactivates them and then reactivates them the second time, the sprites aren't showing up and grandchildren gone. The sprite remaining is active in Sprite renderer in the inspector, but the sprite is not visible. Any ideas of what could be happening?
« Last Edit: April 01, 2014, 01:44:23 AM by Sarcophagav »