playMaker

Author Topic: Managing FSMs  (Read 1115 times)

Si-Malik

  • Playmaker Newbie
  • *
  • Posts: 1
Managing FSMs
« on: April 05, 2014, 02:08:29 PM »
I'm prototyping a rather complex AI, and I don't want to have every FSM I may need attached at all times.  Even then, it'll still have a handful at any one time.  Before I really get any further, I'm looking for tips on:

A.  How to specify a certain <PlaymakerFSM> in C#, since FSMs will be added and removed dynamically.

B.  Any special considerations I should keep in mind.

Thanks.