Hi, played your game for a while and I have some feedback for you:
1. There seems to a delay in the controls, is this intentional? If you try to move really quickly from one side of the screen to the other the game missed inputs if you are pressing the arrow keys really quickly.
2. Hadn't heard of the Bouncing Babies game before so I looked it up. One thing it seems to do is having babies jumping from the building at almost the same time so you have to juggle two of them at the same at once. This might be a good addition.
You can see this happening in this youtube clip of the game:
http://youtu.be/Uo75r2yDZ-A?t=1m12s
3. Maybe display the current level in the HUD?
4. You might also want to take a look at the game and watch game Fire for more ideas on how to design additional waves:
http://youtu.be/Uo75r2yDZ-A?t=1m3s
I felt that the game got a bit repetitive and I think that it is mainly the patterns that is a bit too similar.
I hope that you will update this game, seems promising!
Hi, thanks a lot for the feedback, really appreciated it...
1.Now that you mention it, I gave it a try, and perhaps cause I'm using get axis, so the float value returned from the action doesn't always equal 1. Thanks for spotting this, on the android this is not an issue, cause it is handled differently, and my plan was to release on android, but nonetheless I'm gonna fix this also for the web version..
2.Yup I agree, and I'm also planning to do this, and add another object that should be avoided or it will subtract the lives
3.I agree, I will implement that.
4.I'm not quite sure with what you meant with game Fire, are you referring to another game? the link you posted it is the same one on point 2.
Thanks a lot for the feedback again, hopefully with adding waves and object to be avoided will make the gameplay more interesting, I'm gonna post the update soon...
Cheers