Hi - new to playmaker - so this is a rudimentary question
Say I want to create / destroy a GameObject using one keypress to create and a different one to destroy and I want to limit the number created / destroyed to 0.
I can have a simple chain of 3 states - 1. look for keypress create , 2. Create and look for keypress destroy 3. Destroy and back to the beginning
But is there a way to do the same thing using on Keypress, test bool, if false then create else nothing.
And can this be done in just one state?
TIA