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Author Topic: My Camera is Broken Now in 1.2 [SOLVED]  (Read 2230 times)

FractalCore

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My Camera is Broken Now in 1.2 [SOLVED]
« on: September 15, 2011, 07:22:16 AM »
I upgraded to 1.2 and now my camera doesn't move. I had a thirdperson controller set up within Playmaker. It uses "Get Axis" storing Mouse X as a float then reusing it to rotate the camera with a "Rotate" action. Worked perfectly before. This is my test project and now I'm afraid to upgrade within my actual game in progress since this would break it completely. Has anything to do with these actions changed? When exposing the Mouse X variable I can see it changing but the camera's XYZ floats remain 0
« Last Edit: September 17, 2011, 10:32:30 AM by FractalCore »

Alex Chouls

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Re: My Camera is Broken Now in 1.2
« Reply #1 on: September 15, 2011, 12:50:02 PM »
SetRotation now has an EveryFrame option. Make sure that is checked. I'll make the default true to preserve old behaviour...