Just a little thing that's been itching me for months but I never asked about. I use iTween actions to do camera shakes in my fighting game "Combat Core", but the every time this shake happens, the iTween Move Update action on the camera is overwritten, and the camera will not follow until the shake is finished.
It doesn't use pose a real problem for gameplay unless there's a massive shift in the camera position during the shake (ie. getting blasted across the map quickly).
Is there a solution to this? Should I look into using another tweening library?