I have a couple fairly long iTween motions in the game I'm working on. One is on a path, and the other is just a MoveTo. I can use iTween Stop from another FSM and the tweens do stop... but the states they're in hang in the iTween action. I don't see any way to get them out of that action so their FSM can move on to the next state (or back to Idle, in this case).
I tried setting the Finish Event and the Stop on Exit, but neither seems to have any effect. Is there a way to tell an iTween to exit the action when it's stopped?
Thanks!