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pickUpManagerFSM.FsmVariables.SetFsmVector3("LocationOfPickup").Value = position;
using UnityEngine;using System.Collections;using HutongGames.PlayMaker;public class NewBehaviourScript : MonoBehaviour { public PlayMakerFSM TheFSM; public float myVariable = 52.5f; void Update () { FsmFloat test = TheFSM.FsmVariables.GetFsmFloat("test").Value = myVariable; }}