playMaker

Author Topic: Turning around Timmy  (Read 1178 times)

karmacomposer

  • Playmaker Newbie
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  • Posts: 6
Turning around Timmy
« on: May 02, 2014, 09:04:49 PM »
Last question for today - I promise!

I am using Timmy (from the Unity3D asset store).  As others have noted, he faces the wrong way.  I have tried every transform I can think of - from the inspector all the way to states- all to try and make him face AWAY from the camera.

As a result of facing the wrong way, all movements are backwards.

How in the heck do you turn Timmy around?

Thanks for your help.

Mike