Hi,
in my match 3 game the chips are animated with iTween Move Add mainly.
Usually I use the Start event to leave the state before the animation is completed so all the chips fall almost together.
It works most of the time but sometime a chip will stop before its destination and hang in the air.
I feel that maybe other FSMs are maybe interfering with the iTween Movement
I am not sure how to debug this behaviour, do you know if this is common with iTween and how to track this behaviour?
If I give more time between the animations it seems to mostly disappear but it will looks less natural.
Any idea to track this will be really appreciated.
PS : What other tweening system do you advice?
Thanks
Yaniv