playMaker

Author Topic: Events - Pause  (Read 1333 times)

T.P.Sparrow

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Events - Pause
« on: May 05, 2014, 06:27:01 PM »
Wow, I must really be dumb.

I cannot, for the life of me, figure out how to do such a simple task!

All I want to do is

1. The user presses "Enter"
2. Send out a pause event so I can pause specific parts of the game.

I don't want to use Time.timescale.

Thanks!

Alex Chouls

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Re: Events - Pause
« Reply #1 on: May 06, 2014, 05:34:09 AM »
Use Broadcast All in Send Event.
Then any FSMs that need to can respond to the event.
You will need to check the global flag next to the PAUSE event.