playMaker

Author Topic: PlayMaker with A* Pathfinding Pro (working with the global variables)  (Read 1491 times)

daplunk

  • Playmaker Newbie
  • *
  • Posts: 4
Hi Team,

Just wondering if anyone has any idea how I can get this to work.

I have playMaker and A* Pathfinging Pro installed.

I have a functioning A* grid and I can manually get my AI pathing through the level using the included A* Seeker script by manually configuring the target game object. The Game Object is entered as a global game object variable of the seeker script.

I believe I should be able to use the Set Properties to modify the target game object in game but so far my tests have failed.

I am using a Mouse Pick to identify the Game Object is clicked... so I believe the next step should be fairly simply and put that Game Object into the target variable.

Should this work? :-\