I'm creating a navigation menu for a project, using multiple GUI textures for each menu selection. I'm trying to find an 'easy' way to change the color of the selected item, while keeping the others the original color. Since this is for a touchscreen, there will be no MouseOver states.
I'm currently using MousePick to determine the object chosen, then sending that picked object to a Game Object Tag Switch. This comparison sends a different transition event for each menu item chosen. From this point, I'm not sure which way to go. I can easily change the color of the selected item, but when I select another item, the old item is stuck at the changed color. Is there an easy way to control this for about 10 menu items?
I hope all that made sense. Thanks for any help you can offer here. Screen shot attached.
Brian