Hi,
I am using iTween Rotate Update to get my camera to follow my player (attached setup). I have a game which allows the player to walk up a wall (gravity switch).
My setup works seamlessly when im not on the wall (0 degrees in world)
The problem is when on the wall (90 degrees in world) the camera follows the player but behaves differently only when rotating. The camera rotates with the player with a curve? (like a parabola) instead of turning along one axis when on the ground (stiff motion).
Does iTween have issues when 90 degrees in world position? only reason i ask is that this is the only difference when on the wall to being on the ground.
thanks
Nick