I meant that everything, including the walls are registering as a triggered event. For example, if I walk the player to a wall (tag:wall) and it collides, the FSM on the player fires a COLLISION 2D EVENT (a global event) even though I set the collide tag to "enemy damage."
If I attempt to use a local trigger, the collision works perfectly but I am unable to obtain any 2d collision info from the "enemy damage" tag.