playMaker

Author Topic: help with gravity on character  (Read 1578 times)

foxdeltagames

  • Junior Playmaker
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  • Posts: 62
help with gravity on character
« on: May 19, 2014, 01:28:12 AM »
Hey guys. I need a bit of help on a new other problem. I been trying to figure out how to make a object not fall trough the terrain and stop making it float.

 The object has a character controller because the player will control it. The thing is at first it stays in the same height regardless of the terrain, it seems like its floating.

I applied a rigiditbody to the object, but when I pick "use gravity" the object fall through the terrain. When I turn off "Use Gravity" and select "is Kenematic" the object stays floating.

Now I used a capsule object and applied the character controller to it, and turned off the capsule collider. Reason is when I used "Control a simple move" with out a rigditbody its seems like the capsule collier, and character controller conflict by not letting the object move at all. But the Object dose fall on to the terrain.

Now if I apply a rigditbody to the object with the capsule collier and character controller, the object is set to a high altitude and is like launched to forward and it lands and slides on the terrain, and if I press the forward Key (W) again, it does the same thing. It goes up and luacnhed forward till it lands.

http://gyazo.com/431d8f69c1e6c0d7799dcf38a9f8144c
http://gyazo.com/b97b6f40ced41c3b90d0096a799f6451
http://gyazo.com/f316cf09c7b0bc299093da6bb7f5558a

Please help,
and thanks in advance.
« Last Edit: May 19, 2014, 01:32:38 AM by foxdeltagames »

foxdeltagames

  • Junior Playmaker
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  • Posts: 62
Re: help with gravity on character
« Reply #1 on: May 20, 2014, 12:22:33 PM »
no one? :(