playMaker

Author Topic: probably simple animation question[solved]  (Read 1816 times)

saneinsylum

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probably simple animation question[solved]
« on: May 20, 2014, 04:20:07 PM »
Root question: how do i animate things?
Ive made a few games just havin fun with playmaker using capsules, and cubes, but i got done with one id like to continue with.
I have a empty with an fsm for movement, i have a collider, and a capsule parented to it. I made a player in blender with a run animation.
I save the .blend in /assets or export fbx and i see my "run" in the inspector.
But when i replace the capsule with the player and try to add a play animation when up is pressed , it says "no animations on this object"
So i add the animation component to the empty and set it up like the fbx.
That doesnt work, so i copy/paste the movement fsm to the fbx and parent the collider to that. It still says no animations on the object.
So, how do i put the animation on the object?
« Last Edit: May 20, 2014, 07:43:56 PM by saneinsylum »

parallel

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Re: probably simple animation question
« Reply #1 on: May 20, 2014, 06:36:56 PM »
Maybe you need to set the fbx's import settings (under rig) to legacy? (hopefully it's rigged)

saneinsylum

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Re: probably simple animation question
« Reply #2 on: May 20, 2014, 07:43:02 PM »
Its not perfect, but very thank you. Im pretty sure that was a huge step. Now to tweak it all. I feel so dumb