playMaker

Author Topic: myCamera.Render()  (Read 2232 times)

wheretheidivides

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myCamera.Render()
« on: May 27, 2014, 07:55:10 PM »
So I want to have elements render above the GUI.  Currently, I have a GUI with transparent background, so the elements below it look dark.  I want those elements above the GUI box.  Is there a way with playmaker?  I do not see any camera render listed.

The following is code to do so with unity.
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this is from unity website
1.You need to create a "new camera" somewhere (outside of any possible camera you have, so that you don't get double render the same object in some place on the first camera) that "watch" something that you want to render over the GUI.
2.When your setup is correct, disable the camera.
3.On code after all you GUI render commands are over, do myCamera.Render()