playMaker

Author Topic: TextFX Play Animation  (Read 4622 times)

MrStanaland

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TextFX Play Animation
« on: May 24, 2014, 01:28:45 AM »

I use the TextFX extension by "Fenderrio Games", and frequently want to use it during FSM states like "Ready?", "Go!", "Paused", and "Game Over".  The attached Action will play a TextFX animation with the option of disabling the TextFX object when the animation is finished.

wheretheidivides

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Re: TextFX Play Animation
« Reply #1 on: November 16, 2015, 08:12:58 PM »
Cool.  I've been trying to sync up audio and textfx animation.  Maybe this will help.  It does give an error though

Assets/TextFx/TextFX.cs(37,25): error CS0246: The type or namespace name `EffectManager' could not be found. Are you missing a using directive or an assembly reference?

josephthom12

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Re: TextFX Play Animation
« Reply #2 on: June 18, 2021, 11:23:43 PM »
It's been a while. Can someone please ad Play animation script for TextFX. Get Set Property and call methods don't work.