So I'm trying to build an FSM where it will detect the current resolution (using the resolution playmaker actions) and then go to an appropriate state so I can set proper positions of UI objects. However, no matter what I do, it seems to have fixated on a screen resolution of 1920x1200. Even if I change my desktop resolution to lower (say 1024x768), it always returns that number. Even tweaking my Game Resolution value has no impact, and it still pulls 1920x1200. Where exactly does the "Get Resolution" action pull that from and what is the best way to set up a test case for multiple resolution values?