Author Topic: Parse problem  (Read 913 times)


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Parse problem
« on: May 27, 2014, 01:09:56 PM »
I have made a lot of progress with my project using parse and it's quite working ( thanks Jean for the great actions) but I hit a problem that I am not even sure I understand.

My game works for a few turns like maybe 2-3 turns and then, the table is not synchronised anymore.
It looks like it got back to a previous state.

But If I close each time the game and reopen it before playing each turn then it seems to works fine.
The last successful tests  were made on webplayer.

I suspect a cache issue...
I am not sure were too look first.
I tried the Parse Clear all cache action but it didn't help.

Do you know what could happen when I close an restart the game about some data that is supposed to be fetched at each turn ? How would that go back to a previous state ?

If I use the Parse Get async instead of Fetch async may that be a problem ?

thank you !!!

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Re: Parse problem
« Reply #1 on: June 03, 2014, 01:18:59 AM »

 Indeed if two instances are accessing and editing the same objects, you need to make sure you fetch the latest from the database.
If you need to get an object's latest data from Parse, you can call the FetchAsync method