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Author Topic: Using mecanim for animated body parts and other objects.  (Read 1126 times)

coffeeANDsoda

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Using mecanim for animated body parts and other objects.
« on: January 08, 2015, 06:56:08 PM »
Kind of a newbish question, but isn't mecanim geared toward setting up animation for characters that are human like? For example, mimicking motion capture, or can it be applied to just a hand or even a animated face?

mdotstrange

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Re: Using mecanim for animated body parts and other objects.
« Reply #1 on: January 09, 2015, 01:34:35 AM »
You can use mecanim for any kind of animation
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