Our very first Project. Mostly created with PlayMaker
This Project started in February, by a team of 4 that BARELY HAD ANY GameDev experience.
so most time used for learning purposes.
I've been programming for 2 years tho :p
but it takes more than a month to understand unity and PlayMaker.
This game is almost finished. it will take a few more weeks for the level design (wave setup mostly) that's about 30-40 levels.
It's a 2D Shooting/Survival/Strategy. From the game title and the second floor on the tower, I bet you can guess something
and there's 3rd character that specializes support (healing, poison, armor break).
[ASKING]
There are 2 artist in my team. One for the character and piggies, and the other one is environment. But the environment artist lacks some 'impact' on his color / shading. I'm not saying it's bad. It's actually good, but like I said it lacks something that even I can't explain to him :p (I don't understand how to do art-things T.T)
especialy here:
Definitely not drawing it all over again. just to make sure our next project will look more appealing
Well, how do you guys think? Any potential from this game to be a hit?
(or is it just marketting that matters? :p)
thanks for replying here.