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Author Topic: A B X Y buttons..  (Read 3894 times)

wheretheidivides

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A B X Y buttons..
« on: June 07, 2014, 06:15:49 PM »
This is really a unity question... but.

You can set fire1, fire2, fire3, jump in unity.  On a joystick, do these corrospond to A,B, X and Y? 

Also, are having 4 fire buttons the standard input on devices?  If so, then I can have 4 directions and 4 button toggles. 

Also, what's the deal the start and back buttons on a controller like a Logitech f310.  This is the xinput (not direct input) method.  What would the untiy/playmaker equililant be?
« Last Edit: June 07, 2014, 06:51:26 PM by wheretheidivides »

Alex Chouls

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ghost010

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Re: A B X Y buttons..
« Reply #2 on: June 07, 2014, 09:48:45 PM »
Id recommend this "http://cinput2.weebly.com/"
You should not have to focus on 1 controller.
for example,my Bluetooth ipega has different settings as a 360.


wheretheidivides

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Re: A B X Y buttons..
« Reply #3 on: June 07, 2014, 11:33:40 PM »
Id recommend this "http://cinput2.weebly.com/"

I looked it up, watched the videos and was not impressed.  It just seems like you change one code for other code.  maybe he did a bad job explaining the benefits, but I don't see any.  Also, the was no indication of playmaker support.

ghost010

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Re: A B X Y buttons..
« Reply #4 on: June 09, 2014, 08:11:46 PM »
The maker bought playmaker him self and he will have a look into it.
There is also a detailed documentation.

What it does is.the game object listens to names instead of buttons. So shooting would be cinput.get "shooting". The player can asign any button to that action in a options menu(cinput comes with a prefab for this).

So instead of binding A to shoot,the player ca. Use axis5- if he wanted