playMaker

Author Topic: EveryPlay Actions  (Read 6850 times)

DennisJensen

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EveryPlay Actions
« on: June 08, 2014, 03:21:28 PM »
Hi Playmaker forum.

Anybody thinking about making EveryPlay Actions for Playmaker?

We are making a small mobile game right now, and EveryPlay seems like a great way to get your game out there, and getting it shared.

I'm not a programmer, so I don't know how to do this, but if anybody would be up for making the actions that would be awesome, and I would buy you a beer :D (Sorry we have 0 budget). As far as I can see on the site, it looks pretty simle to intigrate in unity.

Documentation:
https://developers.everyplay.com/documentation/Getting-Started.md

Cheers
Dennis
Game Designer, CEO, Artist
http://2ndStudio.com

escpodgames

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Re: EveryPlay Actions
« Reply #1 on: June 08, 2014, 11:30:35 PM »
You could request the playmaker actions from the developers of EverPlay, might be a longshot but it would benefit them.

Also your game looks very nice!
« Last Edit: June 08, 2014, 11:32:53 PM by LampRabbit »

jeanfabre

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Re: EveryPlay Actions
« Reply #2 on: June 09, 2014, 04:40:35 AM »
Hi,

 I have added this as a trello task. Please up vote to get it done.

https://trello.com/c/jil43jdd/82-everyplay

 Bye,

 Jean

DennisJensen

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Re: EveryPlay Actions
« Reply #3 on: June 09, 2014, 10:02:21 AM »
Oh Okay

Awesome :)
Game Designer, CEO, Artist
http://2ndStudio.com

Marsh

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Re: EveryPlay Actions
« Reply #4 on: June 13, 2014, 08:15:22 PM »
I have started this.

[Edit]
« Last Edit: June 13, 2014, 09:09:59 PM by Marsh »

escpodgames

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Re: EveryPlay Actions
« Reply #5 on: June 13, 2014, 09:15:57 PM »
YES!

Marsh

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Re: EveryPlay Actions
« Reply #6 on: June 14, 2014, 11:27:41 AM »
http://www.mightyprofessional.com/#!product/prd14/2314060681/everyplay---ios-%26-android

If you cant afford it DennisJensen im sure we can work something out. Shoot me a pm.

DennisJensen

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Re: EveryPlay Actions
« Reply #7 on: June 19, 2014, 05:52:05 AM »
Marsh:
Awesome !!!

I'm considering it. But I'm like 90% there :D

Thanks....
Game Designer, CEO, Artist
http://2ndStudio.com

DennisJensen

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Re: EveryPlay Actions
« Reply #8 on: June 29, 2014, 08:10:05 AM »
I just tried the plug in, at it works great. There was some trouble with test devices but I think he is working on it :)

Cheers
Game Designer, CEO, Artist
http://2ndStudio.com

Marsh

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Re: EveryPlay Actions
« Reply #9 on: June 30, 2014, 11:30:18 AM »
I have indeed fixed that bug :)

escpodgames

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Re: EveryPlay Actions
« Reply #10 on: September 19, 2014, 07:26:07 PM »
Getting this error -

You are trying to create a MonoBehaviour using the 'new' keyword.  This is not allowed.  MonoBehaviours can only be added using AddComponent().  Alternatively, your script can inherit from ScriptableObject or no base class at all
UnityEngine.MonoBehaviour:.ctor()
EveryplayHelper:.ctor()
EveryplayHelper:get_GetInstance() (at Assets/Everyplay For PlayMaker/EveryplayHelper.cs:15)
HutongGames.PlayMaker.Actions.InitEveryplay:OnEnter() (at Assets/Everyplay For PlayMaker/Actions/InitEveryplay.cs:12)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()

Aaddiction

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Re: EveryPlay Actions
« Reply #11 on: January 06, 2015, 11:07:54 AM »
Getting this error -

You are trying to create a MonoBehaviour using the 'new' keyword.  This is not allowed.  MonoBehaviours can only be added using AddComponent().  Alternatively, your script can inherit from ScriptableObject or no base class at all
UnityEngine.MonoBehaviour:.ctor()
EveryplayHelper:.ctor()
EveryplayHelper:get_GetInstance() (at Assets/Everyplay For PlayMaker/EveryplayHelper.cs:15)
HutongGames.PlayMaker.Actions.InitEveryplay:OnEnter() (at Assets/Everyplay For PlayMaker/Actions/InitEveryplay.cs:12)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()

I'm getting the same warning. What does it mean, can it be ignored?