Hello, I am new to Playmaker and coming from Blender BGE I have some difficulties wrapping my head around these new but powerful principles
I have a row of 36 individual buttons. Each of them have two states (on/off) to change material when clicked upon.
My idea is that the player would have to press certain individual buttons, for example button 2,6,7,23,25,32,33 to meet the requirements to turn on a light. If the player presses another combination of buttons, another light would turn on, and not the first one.
So far I have managed to have the buttons update an Int value on the light (the light has one Int variable for each button that should be linked to it) but I have not figured out how the light can "collect" or update which of its required buttons are "on" so that it can determine whether to turn on or off itself.
I am working with game objects here, not any kind of GUI..
Can someone point me in the right direction or guide me gently through this? I've been looking for suitable tutorials, yet found none so far..