playMaker

Author Topic: Gui Button  (Read 1600 times)

vonpopov

  • Junior Playmaker
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  • Posts: 98
Gui Button
« on: June 15, 2014, 05:03:42 PM »
Hi,

I want my button still active even if state have changed.

My purpose is to create dynamic menu by checking database, and adding button when needed. I don't want to create multiple state to cover everycase , i don't want multiple fsm, i need something simple, smooth, light.


My menu are actually working, but way to much complicated. (imo)

i am using a technic where i spawn a lot of button off screen, and change their position depending of the content i want/need

Anyone could suggest me something ?
I don't feel my technic is the best, i am sure it exists a simpler way to handle dynamic menu with rolling buttons.



ghost010

  • Junior Playmaker
  • **
  • Posts: 51
Re: Gui Button
« Reply #1 on: June 15, 2014, 05:24:36 PM »
I cant really clearly gues what you want.
But did you try any thing with button states?

I made a switch button using button states.
But i dont know what your purpose for the button is and why you would want to store all of them off screen.

If playmaker cant do this..than you need a script..