I have a game in the final stages of development, built entirely with PlayMaker & NGUI (so grateful for both of these awesome tools!). Testing on Android, I am getting a permission request for "Full network access" and I can't figure out what's causing it.
Well, I have a guess, but I am not 100% certain: The Photon Unity Network package is in the project -- though I honestly don't remember why. I tried to delete it, but I get an error from the 'NGuiEventsToPlaymakerFsmEvents' script (which I am using heavily, on all of my NGUI buttons).
I don't know enough about coding to figure out why that script needs Photon, but nothing else in the game uses networking in any way, shape, or form. Does anyone know if there is some change I can make to the script that will allow me to safely drop Photon & get rid of that one pesky permission?
Or might there be some other reason I haven't found yet for that permission to get triggered?
Thanks!