Hi,
I'm working on a 2D project.
I have a sprite(bird) with 3 animation clips:
1. Flight: Bird flies into the scene and lands
2. Idle: Bird sits idle (This clip needs to start when "Flight" animation clip finishes.
3. Tap: The bird moves its wings (I need this animation clip to start when the bird is tapped on(using: Devices/Touch Event), and go back to the "Idle" animation clip when the "Tap" animation finishes.)
At the moment, whatever I do in Animator or Playmaker FSM, when I run the gameplay, it runs all of the animation clips one after another, rather than waiting for a tap. But in the Console, when i tap on the bird, it is recognised.
What's the best way to go about this? What am I doing wrong?
Cheers!