PlayMaker News > PlayMaker Announcements

[Released] IOS Native Plugin

(1/5) > >>

lacost:
IOS Native for Unity just Released:
For more information have a look at:
Online Documentation Link | Asset Store Link
With this plugin you can easily access Game-Center, In-App Purchases, iCloud and a lot more from within Unity, on your IOS device. The plugin comes with complete documentation and a sample scene to get you started immediately!



All Source Code is Open!(tested with IOS7)
Fully compatible with:
Android Native
Google Play for IOS

Game Center

* Show leader-boards UI
* Show UI leader-board by ID
* Retrieve leader-board score by ID
* Report leader-board score by ID
* Show Ahievements UI
* Reporting Achievements
* Get All Achievements info
* Enable / Disable native Achievement Progress notification
* Multiplayer Pear-to-Pear with game example
* Classes Documentation | Use Example | Setup Guide
In-App purchases

* Consumables
* Non - Consumables
* Restore purchases implementation
* Transaction Events
* Transactions Validation
* Classes Documentation | Use Example | Setup Guide
iCloud

* Availability check
* Set data for key
* Get data for key
* Data change events
* Supported types: float, string, byte[]
* Classes Documentation  | Setup Guide
Additional Features

* Rate Pop-up
* Dialog Pop-up
* Message Pop-up
* iAd App Network
* Local / Push Notifications
* Banner Notification
* IOS Native Events
* Flash Like Events as gift
IOS Native Game Center Multiplayer preview:
//www.youtube.com/watch?v=8tPWZD5BJHk
More examples in package Example scenes. Full Documentation.

First implementation of Playmaker actions was added in the IOS Native Assets few weeks.
I am not using Playmaker in my game. With means I do not know what Playmaker users what. So I really appreciate you review. Please feel free to pos here


* Bug Reports
* Feature Request
* General Thoughts - how to improve Playmaker actions implementation for IOS Native
The current actions list is:

Billing

* ISN_BillingInit
* ISN_GetProductData
* ISN_IsInAppsEnabled
* ISN_PurchaseAction
* ISN_RestorePurchases
* ISN_ValidateLastPurchaseGameCenter

* ISN_GameCenterInit
* ISN_GetScore
* ISN_ShowAchivmentsUI
* ISN_ShowLeaderboardssUIAction
* ISN_ShowLeaderboardUIAction
* ISN_SubmitAchivment
* ISN_SubmitScoreNativePopUps

* ISN_ShowPreloader
* ISN_HidePreloader
* ISN_MessagePopUpAction
* ISN_RatePopUpAction
* ISN_DialogPopUpActionSocial

* ISN_FacebookPost
* ISN_FacebookPostScreenShot
* ISN_ScreehSotPostTask
* ISN_ShareMedia
* ISN_ShareScreeenShot
* ISN_TwitterPost
* ISN_TwitterPostScreenshotiAd

* ISN_CreateBanner
* ISN_DestroyBanner
* ISN_HideBanner
* ISN_ShowBanner
* ISN_StartInterstisialAd
* ISN_LoadInterstisialAd
* ISN_ShowInterstisialAd
Note: If you need urgent help with the plugin, please send e-mail to stans.assets@gmail.com
Answer on forum thread may take around 1-3 days.

lacost:
IOSNative v 4.3 just released.



New Feature:
Save texture to camera roll API
Save screenshot to camera roll API
Camera Roll PlayMaker Actions

Fixes:
Conflict with Mobile Social Plugin Fixed

Refactor:
Example Scene Removed

Aaddiction:
Hello, before getting it I'd like to ask is there a price request action in the billing section: an action to request the current price of the item with the corresponding currency? Thank you.

Pawel:
Lacost, a quick clarification:

Since there is the word "native" in the name, does it mean it requires Unity Pro? Does it work with the indie version?

Graham:
This looks great lacost! I am going to be picking this up today, I'll let you know how it goes.

Navigation

[0] Message Index

[#] Next page

Go to full version