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Author Topic: weird playmaker scripts are applied to my prefabs [SOLVED]  (Read 2379 times)

doppelmonster

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weird playmaker scripts are applied to my prefabs [SOLVED]
« on: June 17, 2014, 07:02:05 AM »
Hi,
since some time i get weird scripts applied to my prefabs when i use trigger event action in the applied fsm:

http://www.evernote.com/shard/s239/sh/b0461dee-7862-4e99-b047-4e60076f1983/002494a20652161531ba946dc31fb565

In the past i deleted them and they went away (i thougt they did).
But now whenever i delete them and update (apply) the prefab again the script is back there.

Is this a bug or intended? It doesent do any harm, it only clutters the component space....
« Last Edit: June 18, 2014, 12:27:26 PM by Alex Chouls »

Alex Chouls

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Re: weird playmaker scripts are applied to my prefabs
« Reply #1 on: June 18, 2014, 11:42:08 AM »
These scripts are normal. It's a performance optimization to only handle unity events that FSMs actually use.

Normally the script would be added with a hideflag so you wouldn't see it... What version of Playmaker are you using?

doppelmonster

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Re: weird playmaker scripts are applied to my prefabs
« Reply #2 on: June 18, 2014, 11:51:25 AM »
I am using 1.7.7.f6

I see the scripts since half a year. but didnt care about it. But recently i couldnt delete them anymore ( i guess, before i deleted them and then they were hidden again), so i thought i open this thread.

Good to know that they are there for a reason.