Hi,
I am not sure if you want to access a Vector3 variable or like Justin said the position, rotation or scale of you player?
if you want to access a variable, use "get Fsm xxx" action and you point to the player, and you will be able to get any fsm variables this way. If you want to get the position for example, use "get position" and target the player. both actions will work from an fsm that is not on your player.
Bye,
Jean