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Author Topic: decreasing speed of player without 2d wheels  (Read 4945 times)

Alex Chouls

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Re: decreasing speed of player without 2d wheels
« Reply #15 on: June 30, 2014, 03:58:20 PM »
Do you have any overlapping rigidbodies? If rigidbodies start in collision you can get some weird behaviour on startup while they push themselves apart...

coffeeANDsoda

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Re: decreasing speed of player without 2d wheels
« Reply #16 on: July 01, 2014, 01:54:17 AM »
Overlapping rigidbodies as in each of them have the same dragging attributes?