Hello, I'm building a shmup like game with a side view camera(world in 3D movement happens 2D).
I want to restrict the player's movement to be within the camera's view. I've tried setting up collisions around the camera view frustum, but the collision is broken through more often than not. To mitigate this, I tried to add a collision event, that runs "reset all axis" once, upon hitting the wall.
This works for movement alone, but interrupts allot of the other active mechanics that are playing out, such as weapons firing and item switching and so on.
I'm trying to find a way to use the "World to Screen Point" and/or "Screen To World Postion" actions to help me with this, but I can't quite figure out how to set it up correctly.
Here is a picture showing the current setup for movement
http://gyazo.com/13fd53e89c50a1cd7039cb082658becbAny suggestions of assistance in this matter would be greatly appreciated. Thanks